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AI Insights · Timothy · July 2024

Top 5 Idler Games on Android in the US Q2 2024

In Q2 2024, the top 5 idler games on Android in the US showed varied trends in downloads, revenue, and active users. Sensor Tower provides in-depth insights into these metrics.

Top 5 Idler Games on Android in the US Q2 2024

In the second quarter of 2024, the performance of the leading idler games on Android in the United States exhibited diverse trends across downloads, revenue, and weekly active users. Here’s a closer look at how each of the top five games fared.

My Perfect Hotel by SayGames Ltd saw its revenue start at approximately $16K in early April, rising to around $22K by the end of June. Downloads began at roughly 61K but experienced a dip mid-quarter before peaking at about 79K in late May. Weekly active users started at 255K, increased steadily, and peaked at around 276K in mid-June.

Trap Master - Squish Enemies from Mobsmile Yazilim Hizmetleri Limited Sirketi experienced a significant rise in downloads from 1.7K in early April to a peak of roughly 83K at the end of April, stabilizing around 50K by June. Revenue showed a similar trend, starting at a modest $98 and peaking at approximately $5.4K in late April, before declining to $1.7K by the end of June. Weekly active users followed suit, starting at 1.6K, peaking at 266K in mid-June, and then slightly declining to 240K by the end of the quarter.

Gold & Goblins: Idle Merger by AppQuantum demonstrated consistent performance. Revenue ranged from $180K to $270K, with notable peaks in mid-May and late June. Downloads rose from about 23K at the beginning of April to a peak of 60K in mid-June. Weekly active users increased from 49K to nearly 95K by mid-June, demonstrating robust engagement.

Idle Lumber Empire, also by AppQuantum, maintained steady revenue between $81K and $101K throughout the quarter. Downloads ranged from 23K to 36K, peaking in late May. Weekly active users showed a gradual increase from 58K in early April to about 79K by the end of May, before stabilizing around 66K in June.

Outlets Rush from Supercent, Inc. had a varied performance, with downloads starting at 30K, peaking at 31K in early June, and stabilizing around 24K by the end of the quarter. Revenue was relatively low, ranging from $866 to $2.2K. However, weekly active users were notably high, starting at 383K and peaking at 488K by mid-June.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2024